/ Healthcare UX

Statewide Healthcare Service UX Design

Turning complex healthcare, consent, and role-based requirements into clear workflows across mobile and web

Patient journey mapping helped define the full path from account setup through forms, education, consent review, signature, and confirmation.

Patient journey mapping helped define the full path from account setup through forms, education, consent review, signature, and confirmation.

Note: Visuals shown here are generated illustrations representing themes, workflows, and concepts from the project. Original client materials are not shown due to NDA restrictions.

I led UX design for a proposed statewide healthcare service spanning 30 distinct user roles across patients, providers, guardians, caregivers, and other stakeholders.

The work translated dense proposal requirements into product structure, role and permission relationships, user journeys, interaction flows, prototypes, and reusable interface patterns. My work covered the broader service, with substantial focus on patient-facing mobile and web experiences, consent-related actions, sensitive information, onboarding, forms, education, alerts, account management, and the different ways authorized users might interact with the same system.

Because the project was still in development, the outcome was not a launched product. The work established a clearer service structure and a stronger foundation for future testing, subject matter expert review, technical alignment, and continued product development.

Project details

Context
Statewide healthcare service in development
Platform
Mobile and web
Focus
Healthcare UX, consent workflows, role-based access across 30 user roles, workflow mapping, interaction design
Tools
Figma, interactive prototypes, journey maps, workflow diagrams
Role
Lead UX designer

/ 01

Challenge

The service needed to turn a large set of dense healthcare requirements into an experience that patients and other users could understand and navigate.

The challenge extended well beyond individual screens. The product needed to support sensitive healthcare information, consent decisions, forms, educational material, account settings, alerts, help, and multiple relationships between patients and authorized users.

The broader service needed to account for 30 distinct user roles with different responsibilities, relationships, and levels of access. Patients, guardians, caregivers, providers, and other stakeholders could all interact with the same underlying system in different ways.

That made permissions and role relationships a core UX problem. Information and actions could not simply be exposed uniformly. The experience needed to account for who the user was, their relationship to the patient, what they were authorized to see, and what actions they could take.

The product also needed to work across mobile and desktop and leave room for additional features and workflows as the service evolved.

Key challenges included:

  • Translating extensive proposal requirements into understandable product features and user tasks.
  • Determining how those requirements connected across complete workflows rather than treating them as isolated screens.
  • Designing within a service architecture spanning 30 distinct user roles and varying levels of access.
  • Supporting patients, guardians, caregivers, providers, and other stakeholders with different responsibilities and access needs.
  • Designing clear flows for reviewing, signing, declining, and revoking consent.
  • Accounting for sensitive information and HIPAA-related expectations throughout the experience.
  • Creating a consistent structure across mobile and desktop.
  • Identifying gaps, dependencies, and future needs while MVP priorities were still being defined.
How different users could access forms, consent actions, account settings, and support.

How different users could access forms, consent actions, account settings, and support.

/ 02

Role

I served as the lead UX designer on the project, working across requirements, service structure, role relationships, workflows, interaction design, and prototyping.

I also led and mentored a UX design intern who supported competitive review and related design work.

A major part of my role was turning requirements into a product model that could be understood from the user's point of view. That meant identifying tasks, relationships, permissions, decision points, missing states, and dependencies before committing too heavily to individual screens.

My work included:

  • Leading UX design across the broader healthcare service.
  • Translating proposal requirements into product features and user workflows.
  • Mapping relationships, responsibilities, and access across 30 distinct user roles.
  • Creating patient journey maps and workflow diagrams.
  • Designing mobile and desktop screens for patient tasks.
  • Designing onboarding and account-related flows.
  • Supporting consent review, signing, declining, revocation, education, and confirmation workflows.
  • Reviewing role-based access and permission needs across the system.
  • Leading and mentoring a UX design intern.
  • Reviewing competitive and comparable healthcare experiences.
  • Creating interaction flows and interactive prototypes in Figma.
  • Identifying gaps, inconsistencies, dependencies, and possible future feature needs.
  • Improving visual and interaction consistency across the experience.
  • Considering privacy, HIPAA-related expectations, and role-based access throughout the product.

/ 03

Approach

Translated requirements into user workflows

The work began with dense proposal requirements that described what the service needed to support but did not necessarily define how those requirements should become a usable product. Rather than treating the requirements as a checklist of screens, I mapped them into product areas, user tasks, relationships, permissions, and interaction flows. For each area, I considered what users needed to understand, what actions they could take, what information was required at each stage, and where the experience needed decision points, review steps, confirmation, or support. This helped turn a large body of requirements into a more coherent model of how the service could actually work.

Mapped the patient journey before designing every screen

I created journey maps and workflows for patient personas, including a primary path through the service. The flows covered how a patient might enter the product, complete onboarding, review information, fill out forms, receive education, review and respond to consent requests, manage settings and alerts, get help, and understand the result of completed actions. The workflow diagrams also functioned as early structural wireframes. They made it possible to see relationships between different parts of the service and identify missing steps before every interface was fully designed.

Patient journey mapping showed how account setup, forms, education, consent, and confirmation connected as one experience.

Patient journey mapping showed how account setup, forms, education, consent, and confirmation connected as one experience.

Designed one service around 30 roles and different permissions

The broader system needed to support 30 distinct user roles rather than a small set of simple personas. Patients, guardians, caregivers, providers, and other authorized users could have different responsibilities, relationships, and levels of access. I worked through these differences to understand what each type of user might see, what actions they could take, and where the interface needed to respond differently based on role and relationship. The goal was to avoid treating every role as an entirely separate product. Instead, the design established a shared application structure that could present different information and actions according to role and access. This made permissions and relationships part of the product architecture rather than something added only at the individual screen level.

Made consent flows explicit and deliberate

Consent was not a single button or screen. Users needed to understand what they were reviewing, what action they were taking, and what happened afterward. I designed flows that accounted for reviewing information, signing or declining consent, confirmation, and later revocation. Breaking these actions into clear stages helped make consequential healthcare decisions more visible and understandable within the larger service experience.

Used prototypes to evaluate the service as a connected experience

Interactive Figma prototypes made it possible to move through the product from a user's point of view rather than reviewing screens individually. Following complete flows exposed inconsistent navigation, missing states, unclear labels, and places where the information architecture needed refinement. This was especially useful because the service covered many different tasks and role relationships. Prototyping helped reveal whether those tasks felt like parts of one connected product rather than a collection of unrelated features.

Designed across mobile and desktop

Patient tasks needed to remain understandable regardless of the device being used. I designed mobile and web experiences around the same underlying workflows and product structure so that moving between form review, consent actions, account management, support, and other tasks did not require a fundamentally different mental model on each platform.

Patient forms and consent tasks used consistent structures across mobile and web.

Patient forms and consent tasks used consistent structures across mobile and web.

Improved consistency across the experience

I refined typography, color, sizing, layout patterns, and repeated interface elements to make the product feel more like one system. Consistency was particularly important in this context because users needed to recognize what information they were seeing, understand what was being asked of them, and distinguish routine actions from more consequential healthcare and consent decisions.

Led design work while supporting a junior designer

As lead designer, part of the work involved creating enough structure for another designer to contribute effectively. I guided a UX design intern through competitive and comparable product review and related design work, while maintaining consistency across the broader service and keeping the work aligned with the requirements, workflows, and product direction.

Designed the structure to accommodate future growth

The immediate work needed to support proposal and MVP needs, but the product was being conceived as a broader healthcare service. I considered how the information architecture, workflows, role model, and reusable interface patterns could accommodate additional features and scenarios without requiring the experience to be reorganized around every new requirement.

/ 04

Outcome

The project transformed a dense set of healthcare requirements and a service model spanning 30 distinct user roles into a more coherent product structure across workflows, permissions, and mobile and web experiences.

The work produced journey maps, workflow diagrams, interactive prototypes, interface designs, and reusable patterns covering major parts of the service, including onboarding, forms, education, consent, account management, alerts, help, and role-based access. Mapping workflows before finalizing screens exposed dependencies and missing states that were difficult to see in the source requirements alone. It also gave the team a clearer way to understand how individual requirements connected into complete user experiences.

The role and permission work helped bring structure to a service architecture spanning 30 distinct user roles. Rather than treating each role as an isolated experience, the work established a clearer framework for understanding shared product structure, role-specific information, permissions, and actions.

Consent flows were similarly treated as complete sequences with review, action, and confirmation rather than as individual interface elements.

The resulting designs created a stronger foundation for subsequent usability testing, subject matter expert review, technical alignment, and continued development. Because the project remained in the proposal and development stage during my involvement, I do not attribute patient, adoption, or operational outcomes to the designs. The impact of the work at this stage was creating greater structure and clarity around what the product needed to support, how different users could move through it, and where important role, consent, and information-access decisions needed to be resolved.

What this work demonstrates

This work demonstrates the ability to lead UX design across a complex service ecosystem, translate dense requirements into usable product structure, and coordinate interaction design across 30 distinct user roles, sensitive healthcare information, consent, permissions, and multiple platforms. It also demonstrates system-level UX thinking, workflow design, role and access modeling, prototyping, design leadership, and the ability to guide junior design support within a complex product effort.

Need to bring clarity to a complex product?

Designing Realities can help translate dense requirements into workflows, prototypes, and patient- or customer-facing experiences that hold together.

Start a conversation